As well as some political humor along the way. This game is a work in progress. There are 3 levels and more to be added in the future. All links are interchangeable, you can download different parts on different hosts Request a game or request re-upload, visit Game Request If you need help a problem, visit F.
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Submit Cancel. Strike one. Then they turned around and made the four-player "Tournament" nothing but a collection of theme-based mini-games. Basically that means there's no diversity at all. Plus, in order to advance the game, one of the four players has to win at least three times on each game board. All of this makes for about 45 minutes of playing what is essentially the same game over and over again, with no hint of fun in sight. Strike two. Finally--and this is the most heinous act of all--none of the mini-games are much fun save one: the pseudo-quad-pong you see in the screenshot above this review, and the seemingly endless incarnations of said game throughout each level.
I'm sure Eurocom tried hard to be unique, and bravo for that. But unfortunately in doing so they created a game that never gets above average in any category. I can't recommend Crash Bash as anything more than a rental at best.
Strike three, you're out. Better luck next time. Crash Bash doesn't have the firepower to pose a serious threat to Mario Party , but It's not a total loss either. But the hog-riding levels aren't the only ones laden with traps.
Giant stone rollers lumber onto the road in front of Crash during his on-foot adventures, and Crash can only cross some chasms by vaulting onto support columns that drop from under the hero's feet if he wastes too much time planning his next leap.
Not all of the game's levels-and traps-are landlocked; some stages send Crash careening along a rock- and log-strewn stream. Here the bandicoot must deal with hungry fish and even hungrier plant life. But the water levels' real challenge lies in guiding the bandicoot through the wet-and-wild obstacles. The only route Crash can follow downstream is across slippery logs and onto moving lily pads.
One badly aimed leap will land Crash in the drink, all wet and all dead. These water-logged levels are perhaps the game's most visually stunning stages. Crash's falls into the stream are rewarded with realistic splashes, and the waterfalls that Crash must occasionally scramble over look straight from a postcard. Other levels reverse the player's perspective and send Crash cruising in your direction, toward the television screen.
For instance, several Indiana Jones-inspired stages have Crash running in front of huge rolling boulders that pursue the hero. One false step and Crash is road kill. These backward-scrolling levels are extra tough because you can't see the obstacles that lie in front of Crash until they're nearly under his feet. Jumping across chasms becomes especially difficult, since you can't see their far sides.
Still other levels are played in the traditional side-scroller fashion, with Crash running and jumping his way over gaps and past traps that lie along his path. The visual quality of these levels doesn't degrade just because the player perspective has changed; they're rendered in the same crisp 3-D graphics that make the game so spectacular.
Later levels mix both side- and forward-scrolling perspectives, with Crash dashing left or right for a while, then plunging straight into the jungle or a cavernous ruin. Crash's adventure takes him to three islands, all containing a total of more than 30 stages. Besides the jungle locales, he'll also wander inside and outside of ancient ruins and storm his nemesis' castle.
Gamers are guaranteed to reach 26 levels when they play through Crash Bandicoot, but chances are they'll stumble across a slew of bonus rounds.
The key to reaching these rounds lies in the crates that Crash can bust open as he hauls butt through the game. Most crates are full of fruit that the bandicoot can collect for extra lives, while others contain voodoo masks that make Crash invincible if he collects three of them.
But a few crates house bonus-level heads. Collect three of these and Crash will cruise to one of the game's three types of bonus rounds. For instance, collect three Tawna heads and Crash will be sent to her bonus level. Here Crash can load up on fruit, voodoo masks and lives--and you can save your game if you reach the end of the level.
Later in the game, Crash can also collect Dr. Brio and Dr. Cortex heads and be sent to their respective bonus levels. Brio's levels are chock-full of extra lives, while players will find two keys in Cortex's stages. These keys grant access to two super-secret bonus rounds that can be found early in the game. The crates themselves also open up bonus levels. If Crash finds and smashes every crate in a level without losing a life, he'll be awarded a gem at the end of the stage.
These crystals unlock special gem levels that Crash can uncover throughout the game. Some gem levels can only be accessed once Crash clears a level later on in his adventure. This need to revisit early stages to find new bonus levels adds tremendous replay value to the game. Crash Bandicoot is a tent-pole product for several companies, namely Sony.
Naughty Dog began putting the game t together nearly two years ago, with the intention that Universal would help tweak and distribute the title.
Then Sony took notice of the game and saw what could potentially be the company's Mario 64 killer. So the folks behind the PlayStation signed on to publish and distribute Crash Bandicoot.
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