Games industry revenue 2009




















The lack of major new subscription-based games also contributed at a fall in revenues in North America and Europe of 10 to 15 per cent. The most significant decline though was in boxed retail sales, which now accounts for just 20 per cent of total PC game revenues worldwide. Furthermore, over 50 per cent indicate that they have bought a virtual item," said DFC analyst David Cole. The full report is available on to PCGA members, with further information available at the official website.

Enter your email address. Latest comments 8 Gregory Keenan 11 years ago. Jack Loftus Contributing Editor, Gizmodo 11 years ago. I looked out my window this morning, and pigs were indeed flying! Good on PC gaming for getting a small shot in the arm. Not dead yet! Tom Davy 11 years ago. James Ingrams Writer 11 years ago.

World of Warcraft. The Sims 2. Dragon Age: Origins. Wii Play. The Sims 3. Mario Kart Wii. Wii Fit. Empire: Total War. Wii Sports Resort. Call of Duty: Modern Warfare 2. Halo 3: ODST. Long gone are the years of hardship for Indie developers! The projection is not so bright, though. Free-to-play was one of the most dominant business models in Yet, the video game console market share also shows the increasing amount of free-to-play consoles. Fortnite was the main reason for the surge in popularity.

Video game industry statistics reveal that more money was spent on Honor of Kingsthan on any other game in The US is a very lucrative market for the gaming industry.

In fact, it may be one of the most important mainly because of the amount of revenue it generates for the industry. Consumers have spent a lot more on mobile gaming in the first half of This was a record for a first-half period, and it represents year-over-year growth of Image Source: SensorTower.

Based on the findings released by Digital Market Outlook, the gaming industry will become much more lucrative in the years to come. Predictions for the video game revenue by year show some interesting results. However, it is the fastest-growing market. Image source: Newzoo. With competitive gaming becoming a big part of popular culture, more brands and investors are racing in the segment. Gamers are propelling the industry towards new heights.

The global number of players grew 5. The mobile gaming market is the largest segment by revenue and growth. But tablet games are still going strong, growing by 7. China has been the biggest video gaming market for a long time now. However, things have been picking up in the US recently, resulting in it overpassing Chinese gamers. Furthermore, the gap has increased even further. The NPD Group has released the sales numbers for the period between and Grand Theft Auto V has been at the very top of the list.

Only a year after releasing their gaming store, Epic has amassed more than million users on the platform. At the end of , the number of users was million. Of them, Epic attracts its audience by offering more than titles up from in Based on the most recent report regarding internet users around the world, a total of million Americans have a steady internet connection.

It just goes to show how quickly the gamer market is developing. Gamers from Europe are gaining on their competition, and the market increased by A CAGR of 9. The success that Sony has been having with its latest console, the PlayStation 4, is outstanding, though.

It has had a good run in the last four years. But it is still far from surpassing the PlayStation 2. Are video games profitable? The US gaming market has been developing steadily and has become the largest one in the world. Significant gains were seen across digital console and PC content, mobile and subscription spending, as well as across hardware and accessories categories.

Although still selling well, console sales have been dropping down year in and year out. The mobile gaming industry is definitely taking a toll on consoles. However, console sales do tend to drop after holidays are over, so a change might still occur. Nevertheless, both PlayStation 4 and Xbox One are at the end of their life cycles and are due for a replacement.

In , console sales are predicted to establish an 8. Mobile gaming, which includes both tablets and smartphones, remained the largest gaming segment in It established a year-on-year increase of The PC gaming market is definitely not doing so well. According to the latest report, this is currently the smallest market. The year-on-year increase for was 6. The cloud gaming market has been rising steadily and is slowly becoming one of the more important ones in the industry.

Image Source: Newzoo. This amounts to around million people. But half of those play games on multiple platforms. Gamers spend seven hours and seven minutes on average playing games every week. Streaming your gameplay through platforms like YouTube or by using Twitch Prime is very popular among modern gamers.

However, traditional sports are still watched more than esports tournaments or other people playing games.



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