Media player mit coverflow




















Yes its tedious and there is no way to automate the process, let alone getting data from an online provider like imdb or Amazon. I hope he considers it especially because Movie Browser is an open source project and the source code is available publicly for everyone. Movie Browser 0. Unlike many other "CoverFlow" libraries, iCarousel can work with any kind of view, not just images, so it is ideal for presenting paged data in a fluid and impressive way in your app.

It also makes it extremely easy to swap between different carousel effects with minimal code changes. NOTE: 'Supported' means that the library has been tested with this version. As a developer you can provide your users with new objects by adding them to the catalog. Note: Progress indicators has been broken out to a separate component; react-native-progress. To use them, please follow installation instructions for that package. Brad Birdsall's Swipe. Check out the demo from a mobile device real or emulated.

To use an image as background, localSourceImage see below reqires an object, which consists of filename, directory optional and mode optional. Note: Because native module cannot read the file in JS bundle, file path cannot be relative to JS side. The installation on Windows Vista is straight forward. On Windows 7, you will need to first download and install the older version 2. Subscribe to our RSS Feed! Follow Us On Facebook. For the said media player, I have an efficient implementation of CoverFlow effect, called PictureFlow.

You can see that the typical "flowing" ala CoverFlow is implemented already. Even, the first and last covers always fades in and fades out during the animation so a cover just doesn't come in out of nowhere. Reflection is also there, done by crude-blending the cover with black that's why black background is so sweet! The important feature of PictureFlow is that it does not need 3-d accelerated graphics system. Everything is done in a software renderer. This is not so surprising, consider that I target the original media player for portable device s.

Even the latest sub-GHz iPod can have CoverFlow, so there is no reason to demand fast OpenGL implementation just to enjoy this little piece of eye candy. As long as blitting to screen is fast, you're set. Moreover, no floating-point operation is carried out so that it's fast enough even on ARM-like platforms. On the other, using pure software renderer has a major drawback, namely the rather lower rendering quality traded for optimal speed.

As you witness from the screenshot, the edges of the tilted images are jaggy.



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