Terran, Zerg, or Protoss — the galaxy is yours to conquer. Gameplay Play It Your Way Experience intergalactic warfare through an epic story campaign, best-in-class multiplayer competition, and collaborative co-op missions. Commanders up to Level 5 Kerrigan, Raynor, and Artanis are completely free, and all other Commanders are free up to level 5. Ready, Commander? Play Free Now Go to Battle. Stay Connected. Contact Us. Site Map. Kerrigan explained that she wanted to use Mengsks psi emitters to reclaim control of additional zerg forces.
She would then be able to tear down the psi disrupter, at which point she would finally stand a chance of beating the Directorate fleet. Mengsk was free to refuse her offer, of course, but if he did, she would imprison him for the rest of his life. Mengsk could see no other alternative, and he was enticed by the prospect of reclaiming Korhal, so he loaned Kerrigan the psi emitters.
Kerrigans plan worked perfectly, and she destroyed the psi disrupter on Braxis. Once Kerrigan had gained control over a greater number of zerg and built up sufficient resources, she and her reluctant allies launched an assault on Korhal.
The UED forces occupying the planet were overwhelmed, and Mengsk was jubilant as he retook possession of the planet. Declaring himself the emperor of the Terran Dominion once again, he set up a base of operations in Augustgrad. Kerrigan, having rebuilt her zerg forces and driven the UED from its primary seat of power in the Koprulu sector, decided that her allies had outlived their usefulness.
Duran pointed out that if she struck now, her erstwhile allies would not be expecting an attack. Without warning Kerrigan sent multitudes of her minions against the terran encampments. Mengsk denounced Kerrigan for her treachery. She responded that her actions were well-justified revenge, given the suffering she had undergone due to Mengsks betrayal on Tarsonis.
As for Mengsk, she would permit him to live: she wanted him to watch her ascend to ultimate power and know that he had helped shape her into the deadly Queen of Blades. Despite Zeratuls reservations, Raszagal convinced him that, for the sake of all protoss, he must do as Kerrigan demanded. In the end, Zeratul obeyed.
The dark templar assaulted the UED forces on Char and managed to slay the Overmind along with its cerebrates. As a result, all zerg in the Koprulu sector became subject to Kerrigans will once more.
When the mission was completed, Kerrigan asked Raszagal if she wanted to return to her people, but the matriarch said that her only wish was to serve Kerrigan. In that moment, Zeratul realized that Kerrigan had long ago enslaved and corrupted Raszagals mind.
After their defeat, the remains of the Directorate fleet had fled from the planet Char. Zeratul and the other dark templar circumvented Kerrigans defenses and rescued their matriarch. They had yet to realize that Raszagals mental enslavement could not be undone.
Before the dark templar could escape with Raszagal, the zerg surrounded Zeratuls base and attacked. As Kerrigan and her minions closed in, Zeratul cursed Kerrigan bitterly and, rather than let the zerg recapture Raszagal, dealt the matriarch a mortal blow.
In her last moments, she thanked him for freeing her from Kerrigans influence. Ravaged by grief and guilt, Zeratul vowed he would avenge the matriarchs fall. Upon leaving Char, Zeratul and the dark templar investigated protoss power signatures on an uncharted moon nearby. There they found several stasis cells containing protoss and zerg. Further investigation revealed that Samir Duran was using genetic manipulation in an unholy attempt to create the hybrid: creatures with mixed zerg and protoss DNA.
Most disturbing of all, however, was the fact that Durans attempts were proving successful. Raynor fought courageously, but he knew a hopeless fight when he saw one. As he escaped from Korhal, he promised Kerrigan that she would pay for the lives she had taken: one day, Raynor swore, he would kill her.
Kerrigan remained determined to crush the UED forces and their enslaved Overmind. To that end, she traveled to the planet Shakuras and kidnapped the dark templar matriarch, Raszagal. Using Raszagal as leverage, Kerrigan laid out her demands. Because only Zeratul and his people could destroy the Overmind and its cerebrates, Kerrigan made them an offer: if the dark templar killed these renegade zerg, Kerrigan would permit Raszagal to return to Shakuras.
Unmoved by Zeratuls disgust, Duran revealed that he served a power far greater than Kerrigan and that the creation of the hybrid was the last step in a vast cycle that was approaching its end. Duran claimed that the hybrid, who were scattered on a thousand different worlds, were on the verge of completing their development, and they would change the universe forever when they awoke.
The Queen of Blades has not grown complacent in the wake of her victory. She continues to keep watch over the Swarm from Char. The Brood War showed her to be more powerful than anyone could have imagined: she is truly the dominant force in the Koprulu sector. However, for the last four years the Swarms initial, merciless expansion has been replaced with a foreboding silence.
For a brief time thereafter, Kerrigan was sorely challenged. Duran had inconveniently disappeared; the orbital platform from which she watched over Char was under attack; and most of her forces were still on the planet surface. Arcturus Mengsk had scraped together a new fleet, and a gleaming armada of protoss ships from Shakuras had warped in as well. Last but not least, Directorate forces were stubbornly intent upon defeating the woman who had manipulated and humiliated them.
There is only speculation about what Kerrigan has been doing for the last four years, as no scouting expeditions to zerg-occupied planets have lived to report what they witnessed. Many believe that the zerg are building their strength and engineering new organisms before going on the offensive again. Some contend that Kerrigan is staying her hand due to some lingering shred of humanity, but those who have encountered the savage fury of the Queen of Blades suspect that this is merely wishful thinking.
Yet the Queen of Blades proved to be too powerful a foe as she unleashed her full wrath upon her enemies. Facing imminent defeat, Mengsk withdrew early in the battle. He told Kerrigan to watch her back because he would be lying in wait for her, ready to strike when she inevitably made a mistake. The Aiur protoss have been struggling to recover from the loss of their homeworld, while attempting to reunify their society with the dark templar living on Shakuras.
It has been a difficult transition for both sides, and the name of Raszagal has been invoked more than once to keep the peace.
Interacting with the dark templar and the xelnaga technology on Shakuras has also led to many new developments as the protoss prepare themselves for continuing the war with the zerg. Nor did the forces composed of Aiur protoss and dark templar retreat without a parting word, declaring that they would never forget the death of Raszagal.
They too would be watching Kerrigan. At last it became clear that the UED fleet could not hope to overcome Kerrigan at her full strength. For her amusement, Kerrigan allowed the fleet to flee in the direction of Earth, giving it a reasonable head start before she sent the Swarm after them.
Kerrigans forces soon overtook the UED fleet and tore it apart. Not one of the fleets ships would reach Earth to report the events that had taken place in the Koprulu sector. Memories of Raszagal have plagued Zeratul, and he was deeply disturbed by his encounter with Samir Duran. For years he kept to himself, racked with guilt and sorrow, until a valiant terran archaeologist in need of Zeratuls aid sought him out and convinced him to emerge from his self-imposed exile.
Since then, Zeratul has uncovered a revelation somehow related to the xelnaga, creators of both the zerg and the protoss. He has been seeking additional clues to unravel the mystery. Arcturus Mengsk and his forces initially returned to Korhal to regroup. His first order of business was to rebuild the Terran Dominion. In Kerrigan he has found a new target for revenge. The Dominion has risen once again to become the most powerful force among the terran factions, having taken over almost all of the original Confederate worlds.
The UED expeditionary fleet was shattered during the Brood War and now only a few isolated pockets of survivors remain hidden in the Koprulu sector. Jim Raynor has led a resistance movement known as Raynors Raiders against the spreading power of the Dominion, but over the years it has been a losing battle.
Arcturus Mengsk has used his greatest weaponsthe media and propagandato marginalize Raynors efforts. Now Raynor seems to be losing faith, drinking heavily and haunted by the ghosts of his past.
Those who know Jim Raynor best have been saying that there is one part of him that wont rest until Sarah Kerrigan is dead Blizzard is your contractual partner. The Game may only be played by obtaining access to Blizzards Battle. Before playing the Game, you must: i obtain an authorization code from a box copy of the Game or through the Service; ii register for and login using an authorized Battle. Note that in order to establish an Account, you must be a Natural Person, who is the age of majority in the country where you are a citizen.
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Map Editor, neat! PDF" Booyah, here's what I'm looking for! RTS are complex, and I need to learn. All I can say is that I was PO'd. Seriously, their "Manual" was the Quick Start Guide! I realize there is a tutorial in SC2, but I like having a manual to read and study before I start a game.
I knew that manuals were on the downside since EA and other companies have been making them really sparse But it's like the "Notes" section that so many manuals have. It's there as a courtesy, as something that most people never use but is there just to say, "We wanted to be complete, because we love the customer. SC2 is great so far. But, this is just inexcusable.
Sorry for the rant. Does anyone else agree with me that more games should have manuals? Who knows 11 years ago 2. I did dislike how if you read the manual while waiting for that dang 20 minute install, they had the exact same stuff. At least the in game tutorial was in a lot of depth. I once knew, but now I no know, so who knew who knows? Times people have replied to my topics with Who Knows? These days game developers implement in-game tutorials since the majority of gamers don't bother to read the manual.
Aromatic Grass Topic Creator 11 years ago 4. The tutorials are very well done. BlueJoneleth 11 years ago 5. Blizzard used to make pages manual for their games with some background info for each unit. Good times. By refusing to kill your enemy, you'll endanger all the people he'll meet after you. There's different kinds of caring. Aromatic Grass Topic Creator 11 years ago 7. I was expecting this.
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